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stop development of super ottd rpg

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Post by Mac B September 10th 2016, 5:14 pm

flaming

btw whats the script you used to make the random spawn enemies have graphics
or are those concrete spawns
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Post by toby September 10th 2016, 6:17 pm

the on map stuff or the enemies in the battles?
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Post by Mac B September 10th 2016, 6:19 pm

yrah
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Post by toby September 10th 2016, 6:31 pm

it's all concrete stuff
there are 3 - 4 set spawns and i just do a regular random number thing to decide which one you fight
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Post by toby September 11th 2016, 12:46 pm

maybe i'll change the repair-it no dab game into pizza embezzlement sim 2k16
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Post by toby September 13th 2016, 4:41 pm

ok i might be a bit slower with updates or new stuff, i have some stuff going on atm
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Post by Mac B September 13th 2016, 4:45 pm

tyt boi, all understood
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Post by Total "Chad" September 16th 2016, 6:47 pm

can we have a cancerous autism version of people when u piss them off
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Post by toby September 16th 2016, 6:49 pm

what
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Post by Total "Chad" September 16th 2016, 9:54 pm

u know like in the movies
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Post by toby September 16th 2016, 9:57 pm

so just like caricature type things?
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Post by toby September 25th 2016, 1:12 am

while it's no really important for the game itself, i decided to use one of the spinny game minigames and modify it into pizza embezzlement sim 2k16(it'll essentially be somewhat pacman-esque(steal pizzas and office supplies and run from cops))

essentially i just needed another game for the hardware issues arcade

i know it's not much but i think it's bad of me if i don't do some form of work for this thing, regardless of my personal matters
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Post by toby September 25th 2016, 1:49 am

a couple ideas for the trait system(mostly just so i keep track of it and so you guys can comment on them if you'd like)
this will include traits i haven't mentioned yet

-every end level boss and otxer drops a trait(example: i drop self-deprecation upon defeat) but you have a really rare chance of getting a ultimate trait(in my case it would be neutrality)

-some traits are temporary

-there are passive and active traits(passive is passive, active requires you to use them as a skill)

current trait list and what you currently do to get them
eh:

this is probably going to be where i store all of the traits that i make in the above list so you can check it out later if you'd like
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Post by him September 25th 2016, 11:23 am

shit pants (damages all enemies and yourself for high amounts of damage)
(kill link)
inject sql (damages enemy for your amount of health after 2 turns)
(kill jmm)
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Post by toby September 29th 2016, 10:29 pm

so for the battle arena
here's how it's being done

you can choose between 2 "modes"
you get events(certain amount of battles, certain amount of conditions)
you get a survival mode(battle for as long as you can for money/prizes/etc., with the prize getting more valuable each round)

if you die in survival then you lose everything that you won but you can quit between rounds and keep what you got
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Post by toby October 5th 2016, 11:18 pm

so i've decided to make the perk system(get stuff for completing certain tasks) into an achievement system(iirc a couple of you dudes wanted one of those)
getting perks/achievements is also how you'll unlock basic cheats(more money/xp, basic cheat party members)
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Post by toby October 15th 2016, 12:15 am

since fd is going to be the boss of vidya i figured i work on some stats and attacks

his class is going to be s.poster and he'll get the usual stuff that comes with that class

stats:
high hp
high mp(or sp, whatever it is)
incredibly low def
average attack(he's a caster so attack doesn't matter much)
high m.attack
average m.def
above average agi(gotta outrun those feminist landwhales)
low luck

abilities/traits:
(here's where audience participation comes in, suggest some stuff or critique what i have)

contrarian(t): takes reduced damage from attacks of the freedom element

ironic s.poster(t): all attacks have the s.posting element

pride of puerto rico(t): is escorted into battle by 2 puerto rican flags which buff him until defeated

irony(a): increases def at the cost of atk for 2 turns

saltmaster(a): tosses salt shakers onto the battlefield(enemies with low health that constantly buff him)
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Post by Zilchexo October 15th 2016, 12:42 am

nice
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Post by Mac B October 15th 2016, 6:25 am

samoyed wrote:since fd is going to be the boss of vidya i figured i work on some stats and attacks

his class is going to be s.poster and he'll get the usual stuff that comes with that class

stats:
high hp
high mp(or sp, whatever it is)
incredibly low def
average attack(he's a caster so attack doesn't matter much)
high m.attack
average m.def
above average agi(gotta outrun those feminist landwhales)
low luck

abilities/traits:
(here's where audience participation comes in, suggest some stuff or critique what i have)

contrarian(t): takes reduced damage from attacks of the freedom element

ironic s.poster(t): all attacks have the s.posting element

pride of puerto rico(t): is escorted into battle by 2 puerto rican flags which buff him until defeated

irony(a): increases def at the cost of atk for 2 turns

saltmaster(a): tosses salt shakers onto the battlefield(enemies with low health that constantly buff him)
S A L T M A S T E R
2 suggestions
scapegoat -summons a communist manifesto that takes most of fd's damage for a turn or 2
spergout - 30 base dmg *6 mp dmg to one target, used rarely or under 45% health
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Post by Zilchexo October 15th 2016, 11:25 am

why the hell is the communist manifesto the scapegoat
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Post by Mac B October 15th 2016, 12:03 pm

idk in earthbound you could carry around a teddy bear to take most of your hits i imagine your ideal teddy bear is the communist manifesto
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Post by toby October 15th 2016, 12:52 pm

communist manifesto is already a miniboss
sorry
:(
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Post by Mac B October 15th 2016, 1:05 pm

all the better
i look forward to nuking the communist manifesto on the game's release!
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Post by toby October 15th 2016, 1:18 pm

Congo Jack wrote:idk in earthbound you could carry around a teddy bear  to take most of your hits i imagine your ideal teddy bear is the communist manifesto
let's be honest it's probably puerto rico
so i'll have 1 flag buff him and the other will act as the teddy bear
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