RISE OF NATIONS CONGREGATION I - [6/21/2015]
+9
the 4th disciple
Seth3
cya
Total "Chad"
toby
Ugly
alyaza
him
salty
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
Not good for me, so ill have to miss out.
Im good for friday though
Im good for friday though
him- Praetorian of Liberty
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
yea im also good for friday
the 4th disciple- hello?
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
can't do it until saturday night/sunday
good luck to you guys tho
good luck to you guys tho
toby- Toby
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
FINALLY FIXING THE OAKY MOD
him- Praetorian of Liberty
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
new features will include:Barbarian Obama wrote:FINALLY FIXING THE OAKY MOD
-walls
-visible/correct textures
-increased metal, food, and wood costs for the later ages since you literally only need knowledge by the enlightenment age which is bullshit
-if i can add it in i'm gonna try to make knowledge collection easier with a new unit
Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
oaky wrote:Barbarian Obama wrote:FINALLY FIXING THE OAKY MOD
-if i can add it in i'm gonna try to make knowledge collection easier with a new unit
tai lopez
the 4th disciple- hello?
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
greatest philosopher of our time tai lopez learns us how to get more knawledge
george lucas- This brain is protected by
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
lets do it again this weekend plz
george lucas- This brain is protected by
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
im also planning to add wall upgrade progressions all the way up to future technology which will unlock forcefield walls
Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
so maybe something like this
wooden wall: 1000 health (classical)
stone wall: 1500 health (medieval)
castle wall: 2500 health (gunpowder)
battlement: 3750 health (enlightenment)
forcefield: 10000 health (with missile shield researched)
and barbed wire for the industrial age onward which will replace two of the houses - walls with a range of 1 and damage of like 10 so it hurts anyone trying to pass through it
wooden wall: 1000 health (classical)
stone wall: 1500 health (medieval)
castle wall: 2500 health (gunpowder)
battlement: 3750 health (enlightenment)
forcefield: 10000 health (with missile shield researched)
and barbed wire for the industrial age onward which will replace two of the houses - walls with a range of 1 and damage of like 10 so it hurts anyone trying to pass through it
Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
Clash of clans much lel meme boy gets but blasted by the ultimate troll
george lucas- This brain is protected by
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
i second this notionspinnythings wrote:lets do it again this weekend plz
him- Praetorian of Liberty
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
spinnythings wrote:lets do it again this weekend plz
the 4th disciple- hello?
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
frito bandito wrote:spinnythings wrote:lets do it again this weekend plz
him- Praetorian of Liberty
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
id prefer not friday cuz i gotta get up early so if we went past midnight i'd have to leave
george lucas- This brain is protected by
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
i could probably do it on friday but i tend to feel wiped out from school so i tend to fall asleep when i get back so i dunno
does saturday work for you guys
does saturday work for you guys
toby- Toby
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
thats what i'd suggest instead
i'd also suggest sunday night but that's only because i dont have classes mondays
i'd also suggest sunday night but that's only because i dont have classes mondays
george lucas- This brain is protected by
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Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
status update on walls: they're working but getting the upgrade progression to work correctly is a problem im stuck on
for some reason, one of the walls disappears when it upgrades to stone (but only in the build menu - you can't make more of them)
for some reason, one of the walls disappears when it upgrades to stone (but only in the build menu - you can't make more of them)
Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
once i add the forcefield and the crenelated battlement walls ill upload it/give epoch the mod to upload it and you guys can test it out to see what needs to be buffed/nerfed
Re: RISE OF NATIONS CONGREGATION I - [6/21/2015]
can you fix the graphic the fact that they don't line up bothers me
also AoE has square pieces of wall to cap off corners and ends
also AoE has square pieces of wall to cap off corners and ends
george lucas- This brain is protected by
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