RISE OF NATIONS CONGREGATION I - [6/21/2015]

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Post by him January 14th 2016, 10:12 am

Not good for me, so ill have to miss out.

Im good for friday though
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Post by the 4th disciple January 14th 2016, 11:15 am

yea im also good for friday
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Post by Total "Chad" January 14th 2016, 1:29 pm

same
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Post by toby January 14th 2016, 3:28 pm

can't do it until saturday night/sunday
good luck to you guys tho
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Post by him February 15th 2016, 1:29 pm

FINALLY FIXING THE OAKY MOD
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Post by salty February 15th 2016, 1:35 pm

Barbarian Obama wrote:FINALLY FIXING THE OAKY MOD
new features will include:

-walls
-visible/correct textures
-increased metal, food, and wood costs for the later ages since you literally only need knowledge by the enlightenment age which is bullshit
-if i can add it in i'm gonna try to make knowledge collection easier with a new unit
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Post by the 4th disciple February 15th 2016, 2:38 pm

oaky wrote:
Barbarian Obama wrote:FINALLY FIXING THE OAKY MOD

-if i can add it in i'm gonna try to make knowledge collection easier with a new unit

tai lopez
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Post by george lucas February 15th 2016, 3:20 pm

greatest philosopher of our time tai lopez learns us how to get more knawledge
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Post by george lucas February 15th 2016, 3:21 pm

lets do it again this weekend plz
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Post by salty February 15th 2016, 4:15 pm

im also planning to add wall upgrade progressions all the way up to future technology which will unlock forcefield walls

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Post by salty February 15th 2016, 4:18 pm

so maybe something like this

wooden wall: 1000 health (classical)
stone wall: 1500 health (medieval)
castle wall: 2500 health (gunpowder)
battlement: 3750 health (enlightenment)
forcefield: 10000 health (with missile shield researched)

and barbed wire for the industrial age onward which will replace two of the houses - walls with a range of 1 and damage of like 10 so it hurts anyone trying to pass through it
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Post by Total "Chad" February 15th 2016, 4:28 pm

Clash of clans much lel meme boy gets but blasted by the ultimate troll
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Post by salty February 15th 2016, 6:45 pm

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wip graphics
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Post by george lucas February 15th 2016, 6:59 pm

pretty nice
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Post by him February 15th 2016, 7:03 pm

spinnythings wrote:lets do it again this weekend plz
i second this notion
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Post by the 4th disciple February 15th 2016, 7:13 pm

spinnythings wrote:lets do it again this weekend plz
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Post by Total "Chad" February 15th 2016, 7:15 pm

frito bandito wrote:
spinnythings wrote:lets do it again this weekend plz
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Post by him February 15th 2016, 8:08 pm

what day
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Post by george lucas February 15th 2016, 8:12 pm

id prefer not friday cuz i gotta get up early so if we went past midnight i'd have to leave
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Post by toby February 15th 2016, 9:29 pm

i could probably do it on friday but i tend to feel wiped out from school so i tend to fall asleep when i get back so i dunno
does saturday work for you guys
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Post by george lucas February 15th 2016, 10:29 pm

thats what i'd suggest instead
i'd also suggest sunday night but that's only because i dont have classes mondays
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Post by salty February 15th 2016, 11:05 pm

status update on walls: they're working but getting the upgrade progression to work correctly is a problem im stuck on

for some reason, one of the walls disappears when it upgrades to stone (but only in the build menu - you can't make more of them)

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Post by salty February 16th 2016, 12:30 am

oakymod wall addition is fixed and functional

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Post by salty February 16th 2016, 12:34 am

once i add the forcefield and the crenelated battlement walls ill upload it/give epoch the mod to upload it and you guys can test it out to see what needs to be buffed/nerfed
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Post by george lucas February 16th 2016, 6:29 am

can you fix the graphic the fact that they don't line up bothers me

also AoE has square pieces of wall to cap off corners and ends
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