otx rpg main thread

+15
alyaza
him
Mac B
toby
the 4th disciple
salty
cherrypopper214
appernitce
lex luger
Magician
QueenTipsy
sadako
Ugly
Total "Chad"
James
19 posters

Page 27 of 37 Previous  1 ... 15 ... 26, 27, 28 ... 32 ... 37  Next

Go down

stop development of super ottd rpg

otx rpg main thread - Page 27 I_vote_lcap20%otx rpg main thread - Page 27 I_vote_rcap 20% 
[ 1 ]
otx rpg main thread - Page 27 I_vote_lcap60%otx rpg main thread - Page 27 I_vote_rcap 60% 
[ 3 ]
otx rpg main thread - Page 27 I_vote_lcap20%otx rpg main thread - Page 27 I_vote_rcap 20% 
[ 1 ]
 
Total Votes : 5
 
 
Poll closed

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by toby August 26th 2016, 4:28 pm

i should find one of those chiptune music maker things and throw together a track just to participate in the ost
toby
toby
Toby

Posts : 5899
volume of testosterone : 117621
Join date : 2014-09-15
Age : 53
Location : toby

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Mac B August 26th 2016, 4:35 pm

Flamdini wrote:midi doesn't seem that hard, seems like writing music and i know how to read music

probably mostly mastering, yes. multitrack sequencing(vocab?) of tracks i play on my keyboard with vsts from the internet. that sort of thing. i tend to like a cacophony of different tracks that harmonize and soundtracks/albums with repeating motifs give me boners so that'd probably be what i do. i've even worked on a little ditty i call "swashbucklers of the caribbean" that i think would be alex's theme and some vocal-ish ambient menu music both when i thought quantumbound was going to be a game but only as ideas
bold: electronic music lmao
italics: pirate dragon confirmed

Flamdini wrote:you mean all those subgenres? idm? dubstep? house? techno? you couldn't pay me to give a fuck. i think if i did give a fuck i'd like some house (i like the daft punk i've heard??)
wasn't fuckin offering pussy i was stating the current state of edm
house techno and nuggstep are the poster boys for faggy edm the fuck you at
Mac B
Mac B
CASIO MT220

Posts : 6185
volume of testosterone : 213331
Join date : 2015-04-20
Age : 160
Location : sweet baby rays

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Mac B August 26th 2016, 4:36 pm

samoyed wrote:i should find one of those chiptune music maker things and throw together a track just to participate in the ost
ive been outta the loop for a while but i recommend famitracker. real easy to use, especially if just to get a little loop across.
Mac B
Mac B
CASIO MT220

Posts : 6185
volume of testosterone : 213331
Join date : 2015-04-20
Age : 160
Location : sweet baby rays

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by toby August 26th 2016, 4:39 pm

speaking of the ost i really need to update the youtube playlist
toby
toby
Toby

Posts : 5899
volume of testosterone : 117621
Join date : 2014-09-15
Age : 53
Location : toby

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Mac B August 26th 2016, 4:49 pm

dogman these might be a lot easier

http://www.pulseboy.com/
www.beepbox.co
Mac B
Mac B
CASIO MT220

Posts : 6185
volume of testosterone : 213331
Join date : 2015-04-20
Age : 160
Location : sweet baby rays

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by toby August 26th 2016, 4:53 pm

yeah i'm trying pulseboy currently and it seems pretty decent
will check out beepbox if it doesn't work out
toby
toby
Toby

Posts : 5899
volume of testosterone : 117621
Join date : 2014-09-15
Age : 53
Location : toby

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Zilchexo August 26th 2016, 4:55 pm

yeah my understanding of famitracker if you just put in a base 16 2-digit number and it then tells you if this is a C# or an F or whatever next to said number

they're not really pirate dragons. the series has a small pirate motif to tip a fedora to its one piece inspiration and the fact that pirates were generally speaking RCGs and miles ahead of the status quo (i mean look at the wiki article on pirate code my favorite is rule ten it's so fucking communist) and the fact that some of their activity is "technically" space piracy. that and it looks cool, and dude puerto ricans lmao. like i said in my evangelion spergout it's really just another small measure to keep the work tight, cohesive and focused, make the central ideas more prominent, certain and easy to understand. and really half of my decision to go for a pirate motif was the song in the first place- it started off as pretty melancholy but i realized how pirate-y it sounded when i sped it up.
Zilchexo
Zilchexo
Pedophile

Posts : 4206
volume of testosterone : -266157
Join date : 2016-08-21
Age : 428
Location : charles wingate's stomach

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by toby August 26th 2016, 4:55 pm

alright i'd say that the raider is more or less complete in terms of skills
only thing that i need is its ultimate(every class is going to have an ultimate skill)
toby
toby
Toby

Posts : 5899
volume of testosterone : 117621
Join date : 2014-09-15
Age : 53
Location : toby

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by toby August 26th 2016, 4:56 pm

say flaming i think that second bit might not belong here
toby
toby
Toby

Posts : 5899
volume of testosterone : 117621
Join date : 2014-09-15
Age : 53
Location : toby

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Zilchexo August 26th 2016, 4:56 pm

understood geez
Zilchexo
Zilchexo
Pedophile

Posts : 4206
volume of testosterone : -266157
Join date : 2016-08-21
Age : 428
Location : charles wingate's stomach

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Total "Chad" August 26th 2016, 5:02 pm

Flamdini wrote:yeah my understanding of famitracker if you just put in a base 16 2-digit number and it then tells you if this is a C# or an F or whatever next to said number

they're not really pirate dragons. the series has a small pirate motif to tip a fedora to its one piece inspiration and the fact that pirates were generally speaking RCGs and miles ahead of the status quo (i mean look at the wiki article on pirate code my favorite is rule ten it's so fucking communist) and the fact that some of their activity is "technically" space piracy. that and it looks cool, and dude puerto ricans lmao. like i said in my evangelion spergout it's really just another small measure to keep the work tight, cohesive and focused, make the central ideas more prominent, certain and easy to understand. and really half of my decision to go for a pirate motif was the song in the first place- it started off as pretty melancholy but i realized how pirate-y it sounded when i sped it up.
C# is definitely not a hexadecimal number
Total
Total "Chad"
Grand Mac Daddy Big Mac

Posts : 6140
volume of testosterone : 155850
Join date : 2014-09-01
Age : 24
Location : florida swamp

http://www.otthunderdome.com/

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Zilchexo August 26th 2016, 5:02 pm

it translates the hexadecimal to what the NES will play
Zilchexo
Zilchexo
Pedophile

Posts : 4206
volume of testosterone : -266157
Join date : 2016-08-21
Age : 428
Location : charles wingate's stomach

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Total "Chad" August 26th 2016, 5:03 pm

Flamdini wrote:it translates the hexadecimal to what the NES will play
o
Total
Total "Chad"
Grand Mac Daddy Big Mac

Posts : 6140
volume of testosterone : 155850
Join date : 2014-09-01
Age : 24
Location : florida swamp

http://www.otthunderdome.com/

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by toby August 26th 2016, 5:04 pm

so in terms of armor, do you guys want me to do the spinnythings method(the main armors have cosmetic effects in addition to the regular stuff and there are misc defensive things) or just a standard rpg method(just a bunch of random armors)
toby
toby
Toby

Posts : 5899
volume of testosterone : 117621
Join date : 2014-09-15
Age : 53
Location : toby

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Zilchexo August 26th 2016, 5:09 pm

honestly the "go to the store and buy armor" thing always pissed me off as unrealistic because especially when it's on the scale of a final fantasy game you have to imagine the weakest one is basically made of clouds and the strongest one is stronger than anything you could realistically wear. in my rpg i was (am?) just going to scale defense and evasion instead and have an enchantment system, which sounds like what you're describing as spinny's idea

of course autismos about realism aside i feel like the other idea makes more sense gameplay wise as well
Zilchexo
Zilchexo
Pedophile

Posts : 4206
volume of testosterone : -266157
Join date : 2016-08-21
Age : 428
Location : charles wingate's stomach

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by toby August 26th 2016, 5:13 pm

tbh since i have a crafting system, i'm actually considering doing it like this instead:
at the start of the game, you get one armor: ottd armor
this armor can be upgraded to a certain amount(maybe like 10 - 20 levels(depending on how long the game is)
you just need to recraft the armor to upgrade it
if you end up deciding to go the communist route then that armor is replaced by the communist armor which will have a different set of attributes
toby
toby
Toby

Posts : 5899
volume of testosterone : 117621
Join date : 2014-09-15
Age : 53
Location : toby

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Zilchexo August 26th 2016, 5:15 pm

there's a communist route

incredible
Zilchexo
Zilchexo
Pedophile

Posts : 4206
volume of testosterone : -266157
Join date : 2016-08-21
Age : 428
Location : charles wingate's stomach

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by toby August 26th 2016, 5:16 pm

fd read the thread
there's truly some stuff in here
toby
toby
Toby

Posts : 5899
volume of testosterone : 117621
Join date : 2014-09-15
Age : 53
Location : toby

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Mac B August 26th 2016, 5:17 pm

ultimates should be fun
for armors i think like, there should be baseline armors that provide the basics like defense and stuff but like in between acts have other armors which are slightly weaker with effects. what i would do anyways

like if spinny's is like, armors that act like armor with fx here and there then go for it but im not sure what you mean by cosmetic effects
Mac B
Mac B
CASIO MT220

Posts : 6185
volume of testosterone : 213331
Join date : 2015-04-20
Age : 160
Location : sweet baby rays

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by toby August 26th 2016, 5:20 pm

Brewmaster Mac wrote:
like if spinny's is like, armors that act like armor with fx here and there then go for it but im not sure what you mean by cosmetic effects
spinny's armors worked like this:
they'd have effects(like bonus exp or gold gain)
they'd also have a cosmetic difference(the pimp suit would be purple, the eve online outfit was sci fi for example)
toby
toby
Toby

Posts : 5899
volume of testosterone : 117621
Join date : 2014-09-15
Age : 53
Location : toby

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Total "Chad" August 26th 2016, 5:24 pm

i like the idea of cosmetics because that is sexy af
Total
Total "Chad"
Grand Mac Daddy Big Mac

Posts : 6140
volume of testosterone : 155850
Join date : 2014-09-01
Age : 24
Location : florida swamp

http://www.otthunderdome.com/

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Mac B August 26th 2016, 5:30 pm

ah then fuckin nice
though i do think statistic differences shouldnt be shirked, try to keep a balance between like, the stats and fx
Mac B
Mac B
CASIO MT220

Posts : 6185
volume of testosterone : 213331
Join date : 2015-04-20
Age : 160
Location : sweet baby rays

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by toby August 26th 2016, 5:37 pm

in that case i figure it'll go like this
each armor is based on a forum and it'll be colored based on that(totl armor will be black and white for example)
the effects be debated later

in terms of defense, i figure i could do it 2 ways:
you can upgrade the armors through crafting
or
they'll be other defensive items
which one do you guys want
toby
toby
Toby

Posts : 5899
volume of testosterone : 117621
Join date : 2014-09-15
Age : 53
Location : toby

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by toby August 26th 2016, 6:00 pm

ok here's the initial test of the otl armor
if you guys think this version is alright then i can pretty much start doing the rest of them
otx rpg main thread - Page 27 Pv8VWWZ
toby
toby
Toby

Posts : 5899
volume of testosterone : 117621
Join date : 2014-09-15
Age : 53
Location : toby

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Mac B August 26th 2016, 6:21 pm

sw00d
Mac B
Mac B
CASIO MT220

Posts : 6185
volume of testosterone : 213331
Join date : 2015-04-20
Age : 160
Location : sweet baby rays

Back to top Go down

otx rpg main thread - Page 27 Empty Re: otx rpg main thread

Post by Sponsored content


Sponsored content


Back to top Go down

Page 27 of 37 Previous  1 ... 15 ... 26, 27, 28 ... 32 ... 37  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum