otx rpg main thread

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stop development of super ottd rpg

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Post by cherrypopper214 February 14th 2016, 10:34 am

fuckin' sweet
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Post by toby February 16th 2016, 4:44 pm

so what type of classes do you want the player character to start with
i have a few (the generic warrior/mage things) but wanted your guys input on it
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Post by the 4th disciple February 16th 2016, 5:10 pm

otx-themed classes would be cool

warrior = nerd crusher, mage = magician, etc.
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Post by salty February 16th 2016, 6:10 pm

frito bandito wrote:otx-themed classes would be cool

warrior = nerd crusher, mage = magician, etc.
shitposter = support
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Post by lex luger February 16th 2016, 6:33 pm

if shitposter is a class then i will be a shitposter
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Post by James February 16th 2016, 6:56 pm

faffer slayer, insult master, raider, spambot, FD, and tomoko should be classes.
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Post by the 4th disciple February 16th 2016, 6:56 pm

oaky wrote:
frito bandito wrote:otx-themed classes would be cool

warrior = nerd crusher, mage = magician, etc.
shitposter = support
rtcity wouldn't really fit much into a support role
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Post by alyaza February 16th 2016, 6:59 pm

James wrote:faffer slayer, insult master, raider, spambot, FD, and tomoko should be classes.
the only good one here is "raider"
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Post by toby February 16th 2016, 7:02 pm

frito bandito wrote:
oaky wrote:
frito bandito wrote:otx-themed classes would be cool

warrior = nerd crusher, mage = magician, etc.
shitposter = support
rtcity wouldn't really fit much into a support role
could make it a black mage(offense)/ white mage(support) sort of deal
with shitposter being the black and something else being the white
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Post by toby February 16th 2016, 10:06 pm

well it's time to put everything together for the tutorial
AWFUL:
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Post by toby February 16th 2016, 10:17 pm

i mean the level is going to be pretty small but i dunno
do you have any suggestions?
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Post by toby February 16th 2016, 10:24 pm

actually i think it is going to be much larger than i originally thought
so if you do have anything, feel free to share
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Post by george lucas February 17th 2016, 12:04 am

name all imps "squeger"
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Post by toby February 25th 2016, 8:04 pm

so in terms of penalties for killing party members
i'm thinking something like this
the trash game:

any thoughts on this
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Post by toby March 12th 2016, 3:39 am

well i finally have time to work on this again so thought i'd post some more
classes:

tl;dr:there are 3 base classes. they each have at least one upgrade

also 2 somewhat odd questions
1. would you support regular healing items working as revives?
2. if i found a way to do it, would you want the ability to switch classes whenever you wanted?
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Post by toby April 1st 2016, 8:47 pm

roomo wrote:so what happened to this
still working on it but since i tend to get 0 feedback on anything i post for it i figured i'd just post nothing and work on it silently
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Post by toby April 2nd 2016, 2:11 am

at least i haven't given up on making it like the last 3 attempts to make an otx rpg
though i haven't been working on it nearly enough
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Post by Ugly April 2nd 2016, 1:02 pm

give up dogman you are shit at making rpgs cause your ideas are boring and your level design is shit
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Post by Ugly April 2nd 2016, 1:02 pm

you are just wasting your time
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