otx rpg main thread
+15
alyaza
him
Mac B
toby
the 4th disciple
salty
cherrypopper214
appernitce
lex luger
Magician
QueenTipsy
sadako
Ugly
Total "Chad"
James
19 posters
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stop development of super ottd rpg
Re: otx rpg main thread
fuckin' sweet
cherrypopper214- Posts : 239
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Re: otx rpg main thread
so what type of classes do you want the player character to start with
i have a few (the generic warrior/mage things) but wanted your guys input on it
i have a few (the generic warrior/mage things) but wanted your guys input on it
toby- Toby
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Re: otx rpg main thread
otx-themed classes would be cool
warrior = nerd crusher, mage = magician, etc.
warrior = nerd crusher, mage = magician, etc.
the 4th disciple- hello?
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Re: otx rpg main thread
shitposter = supportfrito bandito wrote:otx-themed classes would be cool
warrior = nerd crusher, mage = magician, etc.
Re: otx rpg main thread
if shitposter is a class then i will be a shitposter
lex luger- Posts : 1891
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Re: otx rpg main thread
faffer slayer, insult master, raider, spambot, FD, and tomoko should be classes.
James- CONQUEROR OF FAFFERS
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Re: otx rpg main thread
rtcity wouldn't really fit much into a support roleoaky wrote:shitposter = supportfrito bandito wrote:otx-themed classes would be cool
warrior = nerd crusher, mage = magician, etc.
the 4th disciple- hello?
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Re: otx rpg main thread
the only good one here is "raider"James wrote:faffer slayer, insult master, raider, spambot, FD, and tomoko should be classes.
Re: otx rpg main thread
could make it a black mage(offense)/ white mage(support) sort of dealfrito bandito wrote:rtcity wouldn't really fit much into a support roleoaky wrote:shitposter = supportfrito bandito wrote:otx-themed classes would be cool
warrior = nerd crusher, mage = magician, etc.
with shitposter being the black and something else being the white
toby- Toby
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Re: otx rpg main thread
well it's time to put everything together for the tutorial
- AWFUL:
- music:
pretty likely that this is going to be the standard exploration music
this is going to be the combat theme
enemies:
minor communist leaflet(won't have the communist attack or the socialism skill)
communist leaflet
boss:
jay(attacks with word walls)
toby- Toby
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Re: otx rpg main thread
i mean the level is going to be pretty small but i dunno
do you have any suggestions?
do you have any suggestions?
toby- Toby
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Re: otx rpg main thread
actually i think it is going to be much larger than i originally thought
so if you do have anything, feel free to share
so if you do have anything, feel free to share
toby- Toby
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Re: otx rpg main thread
name all imps "squeger"
george lucas- This brain is protected by
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Re: otx rpg main thread
so in terms of penalties for killing party members
i'm thinking something like this
any thoughts on this
i'm thinking something like this
- the trash game:
- kill a party member/playable boss +1 bad score
kill a boss -1 bad score
(there's about 6 - 7 worlds with actual party members, haven't decided the party members yet though)
results:
1 - 2: something like a minor dialogue change/ more expensive store prices
3 - 4: dialogue changes(of the "where's everybody gone"/"what the hell is wrong with you" bent)/heavily increased store prices
5 - 6: dialogue changes(similar to above)/ hardware issues store prices ridiculously high/disabled item crafting
7: fight oaky, bad end
any thoughts on this
toby- Toby
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Re: otx rpg main thread
well i finally have time to work on this again so thought i'd post some more
tl;dr:there are 3 base classes. they each have at least one upgrade
also 2 somewhat odd questions
1. would you support regular healing items working as revives?
2. if i found a way to do it, would you want the ability to switch classes whenever you wanted?
- classes:
- classes
keyboard warrior -> nerd crusher
(based solely on damage dealing, large amounts of health, all other stats are low, gains exp and tr(the stuff needed for regular skills) faster)
nerd crusher
(increased stats from the keyboard warrior, same cons but the buffs are increased)
poster -> can become either a shitposter or a quality poster
(mage, decent hp/defense, low attack, high magic/magic defense, has some offensive and some support skills)
shitposter(offense)
(offensive mage, decent hp/defense, low attack, high magic/magic defense, few if any skills related to assisting the party)
quality poster(support)
(support mage, decent hp/defense, low attack, high magic/magic defense, most of the skills are related to giving the party buffs)
raider-> le mastre trole
(class that can deal status effects, low health/high defense, high agility, average stats)
le mastre trole
(same cons as the original but it gets the best status dealing attacks in the game)
tl;dr:there are 3 base classes. they each have at least one upgrade
also 2 somewhat odd questions
1. would you support regular healing items working as revives?
2. if i found a way to do it, would you want the ability to switch classes whenever you wanted?
toby- Toby
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Re: otx rpg main thread
still working on it but since i tend to get 0 feedback on anything i post for it i figured i'd just post nothing and work on it silentlyroomo wrote:so what happened to this
toby- Toby
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Re: otx rpg main thread
at least i haven't given up on making it like the last 3 attempts to make an otx rpg
though i haven't been working on it nearly enough
though i haven't been working on it nearly enough
toby- Toby
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Re: otx rpg main thread
give up dogman you are shit at making rpgs cause your ideas are boring and your level design is shit
Ugly- the commissioner
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Ugly- the commissioner
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