RISE OF NATIONS CONGREGATION I - [6/21/2015]

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Post by salty March 1st 2016, 5:17 pm

Maybe make helicopters a little tougher
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Post by him March 1st 2016, 5:46 pm

oaky wrote:Maybe make helicopters a little tougher
yes helicopters can get ripped to shreds pretty easily

also i can get to work on some of these changes if you want (but it'll be the easier ones cuz idk how to do buildings and shit)
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Post by salty March 1st 2016, 7:28 pm

roomo wrote:yo oaky you should try some modding for cities skylines if you can do 3d modelling
I used to do modeling for visual effects but I don't have Cities: Skylines so unless you want to buy it for me I can't get in on that action
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Post by Total "Chad" March 2nd 2016, 7:49 am

oaky wrote:In general Global Prosperity needs a huge buff and I also need to come up with a realistic counter to tank rushes aside from massed heavy infantry
global prosperity needs a buff? isn't that the one that instantly captures cities and it needs a buff?
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Post by the 4th disciple March 2nd 2016, 7:55 am

Shalashaska wrote:
oaky wrote:In general Global Prosperity needs a huge buff and I also need to come up with a realistic counter to tank rushes aside from massed heavy infantry
global prosperity needs a buff? isn't that the one that instantly captures cities and it needs a buff?
no
world government instantly captures cities
global prosperity raises everything to max commerce cap and unlocks more aircraft
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Post by Total "Chad" March 2nd 2016, 8:01 am

frito bandito wrote:
Shalashaska wrote:
oaky wrote:In general Global Prosperity needs a huge buff and I also need to come up with a realistic counter to tank rushes aside from massed heavy infantry
global prosperity needs a buff? isn't that the one that instantly captures cities and it needs a buff?
no
world government instantly captures cities
global prosperity raises everything to max commerce cap and unlocks more aircraft
unlocks more aircraft?
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Post by the 4th disciple March 2nd 2016, 8:02 am

stealth bomber and advanced fighter i think
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Post by Total "Chad" March 2nd 2016, 8:02 am

why does it need a buff though?
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Post by the 4th disciple March 2nd 2016, 8:11 am

cause if you're that late in the game you won't really need a higher commerce cap since you have a shitton of resources
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Post by Total "Chad" March 2nd 2016, 8:12 am

just make it cheaper then
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Post by Total "Chad" March 2nd 2016, 8:13 am

I think you should make world government more expensive and also ai technology and lower missile shield and global prosperity or keep missile shield the same
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Post by the 4th disciple March 2nd 2016, 8:14 am

but with a cheaper missile shield how will i be able to drive chink isles into the sea with nukes
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Post by him March 2nd 2016, 8:49 am

Trust me, you do need that commerce cap. I was at my commerce cap and i was metal starved.
A price raise isnt really needed because they get more expensive if you research the other ones first, and they devour knowledge so even at +999 knowledge rate it'll take you a while to research another one. Plus their prices have already been raised at least once
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Post by salty March 2nd 2016, 5:05 pm

Barbarian Obama wrote:Trust me, you do need that commerce cap. I was at my commerce cap and i was metal starved.
A price raise isnt really needed because they get more expensive if you research the other ones first, and they devour knowledge so even at +999 knowledge rate it'll take you a while to research another one. Plus their prices have already been raised at least once
I say it needs a buff because every other technology is game-changing

Missile Shield gives you force fields and immunity to all missile attacks (which counters world government completely)

World Government means you can instantly win if you have the capability to rush a capitol (very easy with nukes)

Artificial Intelligence means you can instantly field an army of any size with your ridiculous amount of resources (good counter to any of these right now because a large army conquers all)

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Post by him March 3rd 2016, 2:15 pm

Global prosperity is now complete except for the building it adds
i tried to add robot support but it kept making the game crash (the maximum number of units was filled but that shouldnt be a problem cuz theres still tons of unused units)
added +1 range to helis and about 10 hp to them
president has george w bush icon

americans now have abrams
chinese have the people's liberation army (info era assault infantry)
anyone want any other unique units added or something?
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Post by george lucas March 4th 2016, 11:46 am

tonite?
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Post by Total "Chad" March 4th 2016, 12:42 pm

im gonna have myself
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Post by him March 4th 2016, 12:53 pm

OAKY MOD UPDATE GET IT WHILE IT'S HOT

http://steamcommunity.com/sharedfiles/filedetails/?id=637867171
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Post by him March 4th 2016, 1:53 pm

if you upated the mod update it again cuz i made the bunkers and redoubts look not ugly again
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Post by salty March 4th 2016, 8:31 pm

RISE OF NATIONS CONGREGATION I - [6/21/2015] - Page 15 FL7vKFK

flak cannons now have a model
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Post by him March 5th 2016, 10:45 am

yo bby rise of nations tonight, when?
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Post by salty March 5th 2016, 10:52 am

flak artillery and flak mortars do not have animations yet because i dont know how to fucking animate them so for now they only face one direction and fire arrows out of random spots (because i dont know how to move that either) but theyre still better than houses
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Post by george lucas March 5th 2016, 11:00 am

Barbarian Obama wrote:yo bby rise of nations tonight, when?
uh 6? 7?
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Post by salty March 5th 2016, 11:53 am

flak artillery (modern age)

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