hey dogman i have a vidya game idea for you

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Post by him July 23rd 2015, 12:41 am

nice
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Post by toby July 23rd 2015, 5:37 pm

the specboard is now useful
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Post by toby July 23rd 2015, 7:20 pm

roomo wrote:
samoyed wrote:if you decide to use the character generator then you're pretty much stuck with generic characters
if you know how to draw however,the sky's the limit in terms of character customization

are there any good user-made tilesets you know?
stuff that's free?
not really
if you feel like throwing some money out then most of the dlc tilesets are of decent quality
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Post by toby July 23rd 2015, 11:05 pm

so how would you guys like to put spinny's crush in the game

i considered having timed levels (you'd get 30-45 minutes to clear the level) where you'd fight through the level, beat the boss and go on a "date"(just a cutscene with a bit of text) with the girl. if you did this on time then you'd get points toward the good ending, if you ignored the time limit entirely the you'd get points toward the bad ending

not sure how much i like that idea so feel free to suggest stuff if you'd like
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Post by him July 23rd 2015, 11:12 pm

that sounds good
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Post by toby July 23rd 2015, 11:31 pm

would making them half as long(3-4 instead of 6) work or would you guys prefer a 6 map long level
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Post by toby July 23rd 2015, 11:31 pm

for the timed thing i mean
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Post by him July 23rd 2015, 11:40 pm

for timed make it 6
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Post by toby July 24th 2015, 12:14 am

should i make it an hour then
rpg maker counts timed things as battles(and i'm pretty sure menus) as well iirc
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Post by toby July 24th 2015, 12:22 am

alright the hina boss fight is ready
it's not exactly an easy boss fight(but it's a bonus boss so don't worry, you don't get a game over if you lose)
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Post by him July 24th 2015, 1:07 am

make it 45 minutes
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Post by toby July 24th 2015, 2:24 am

got spinny's costumes working
all it took was searching google for an appropriate script and then making it work in the game
all in all it took about an hour
at least it's working now
yay
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Post by toby July 24th 2015, 9:41 pm

really sorry that it's taking so long
wanting to ensure that the game is good enough to be played
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Post by him July 24th 2015, 10:04 pm

np
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Post by toby July 25th 2015, 2:54 am

just finished a speedrun of the game to find issues
did it in an hour
yay
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Post by toby July 27th 2015, 12:07 am

world 4 should be finished either today or tomorrow
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Post by toby July 27th 2015, 4:46 pm

all that's really left out now is testing for bugs so you guys will probably get this demo in a few hours
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Post by toby July 27th 2015, 4:53 pm

roomo wrote:this should be added as an extra to spinny's article
"dogman made a video game about spinnythings once at rt's request. dogman admitted that it was awful on the title screen. what a loser"
wrote the entire spinnything's vs the world the game article
(this is my lame attempt at a joke please don't hate me)
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Post by toby July 27th 2015, 10:06 pm

vidya
https://www.dropbox.com/s/a6uhu2rmdab9loz/STVWTG123.zip?dl=0
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Post by toby July 27th 2015, 11:14 pm

so where should level 4(spinny's first "date" with his crush) take place
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Post by him July 27th 2015, 11:32 pm

spinny's favorite place: starbucks
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Post by toby July 28th 2015, 12:04 pm

play game pls
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Post by toby July 28th 2015, 11:41 pm

if nobody has any other suggestions then level 4 is taking place at the fauxbux complex
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