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stop development of super ottd rpg

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Post by toby April 3rd 2016, 12:25 am

only the sickest humor from otx
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Post by toby April 3rd 2016, 12:27 am

and by sick i mean good sick
not sick as in "how dare you make fun of the mentally ill!"
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Post by george lucas April 3rd 2016, 8:11 am

dogman if you enjoy it keep doing it
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Post by Ugly April 3rd 2016, 8:31 am

i was trolling you btw
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Post by Ugly April 3rd 2016, 8:31 am

but i do think spinny is gay
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Post by toby April 3rd 2016, 4:43 pm

yeah that was pretty obvious but you weren't exactly wrong about my stuff being garbage
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Post by Total "Chad" April 4th 2016, 4:10 am

Um guys hitter had some good ideas ecksdeedeedee
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Post by toby April 7th 2016, 3:48 am

in which dogman posts another post that will get ignored

dogman's next lameass update:
thanks for not bothering to read anything
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Post by george lucas April 7th 2016, 5:02 am

all I know is that the fight with rtc should be super frustrating until you figure out his pattern

also what's ottd girl supposed to be, like some kind of neutral en-bird (filter pass sorry) or what, I haven't read this whole thread cuz it's pretty long


Last edited by Sir Mittani on April 7th 2016, 8:49 am; edited 1 time in total
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Post by him April 7th 2016, 5:46 am

How about a mix of #2 and #3 with it mostly being #3 but still with a few unique spells
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Post by Mac B April 7th 2016, 8:42 am

samoyed wrote:in which dogman posts another post that will get ignored

dogman's next lameass update:
thanks for not bothering to read anything
Go with the skills one, or do a little of both (a few skills, some passive traits here and there)
The passive traits thing exclusively makes a class pretty boring and transparent.
If you want to be resourceful for skills, make a set per like level increment (5-15-30) and use the same stats for diff elements and traits
Will extend on this after test
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Post by Mac B April 7th 2016, 8:47 am

lmao i posted that 3 hours ago but it was caught up by the new post alert thing
basically what he said yeah
also make me a temporary party character in the creative subforum
will make more ost soundtracks l8r btw, almost forgot about the deal
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Post by toby April 7th 2016, 2:24 pm

Sir Mittani wrote:all I know is that the fight with rtc should be super frustrating until you figure out his pattern

also what's ottd girl supposed to be, like some kind of neutral en-bird (filter pass sorry) or what, I haven't read this whole thread cuz it's pretty long
ottd girl is the player character
she'd be essentially a blank character that the player's actions would shape(the game somewhat has a morality system which changes how certain characters react. example: say you have a high communist rating, enemies might ignore you/stop fighting you/not show up at all or they might give you items but as a result most if not all of the otx characters will attack you on sight)
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Post by toby April 7th 2016, 2:25 pm

Barbarian Obama wrote:How about a mix of #2 and #3 with it mostly being #3 but still with a few unique spells
yeah i think a mix of the 2 and 3 systems would work really well for this
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Post by george lucas April 7th 2016, 3:02 pm

well I still want rtc's fight to be ridiculous
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Post by toby April 7th 2016, 3:23 pm

what would you suggest for him
i kinda figured i'd make him one of those gimmicky "you have to kill the bosses guards before you can damage him" but i realized that i'm already doing that for tomoko
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Post by george lucas April 7th 2016, 3:38 pm

make rtc hit rxtremely hard but do it in predictable pattern that you can get after like 4 or 5 deaths, that changes slightly occasionally

Ok maybe not that hard but that idea
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Post by toby April 7th 2016, 6:47 pm

out of curiosity, what exactly do you mean by predictable
i want to see if i understand what you mean
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Post by george lucas April 7th 2016, 8:22 pm

like you can eventually get most of his attack pattern if you fight him long enough and dodge it, but there's a bit of unpredictability in there as well
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Post by him April 7th 2016, 9:26 pm

How can California BEEEEEEEEEEE so stupid? - causes a drought which reduces everyone's MP in half
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Post by him April 7th 2016, 9:29 pm

gilda beep gryphon - rtcity mounts gilda and flies into the air, making him invulnerable to melee attacks and increases his attack by (whatever appropriate variable), also attacks faster (i know its turn based but speed is still a factor)
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Post by toby April 7th 2016, 9:59 pm

Barbarian Obama wrote:gilda beep gryphon - rtcity mounts gilda and flies into the air, making him invulnerable to melee attacks and increases his attack by (whatever appropriate variable), also attacks faster (i know its turn based but speed is still a factor)
yeah that would actually work
he'd summon a gilda and if you didn't kill it in time he'd fly up and get the effects that you listed
wow thanks man
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Post by him April 8th 2016, 7:38 pm

Horn of the fun! - rtcity blows the horn of the fun! and makes the same-brother lover emerge from their grandmother's basements. (summons 2-3 enemies to help rtcity)
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Post by him April 8th 2016, 7:41 pm

beep this beepin beep beeep beep filter
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