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stop development of super ottd rpg

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Post by Mac B July 7th 2016, 1:26 am

bruh just like set up a list of the kind of music you need by situation and a community provided soundtrack shouldnt be hard
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Post by toby July 7th 2016, 1:56 am

first actual attempt at playing through the game and it's not horrifically broken like the spinnythings game was
hooray
(rhea did kick my ass though that's probably because i tried to beat him at level 5)
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Post by Mac B July 7th 2016, 3:20 am

good, good
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Post by toby July 7th 2016, 3:29 am

and by broken i mean collision issues and basic enemies occasionally one shotting you at full health
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Post by toby July 7th 2016, 3:51 am

theft is starting to be implemented
currently it only works in the arcade area
works this way:
theft:
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Post by Mac B July 7th 2016, 1:00 pm

room wrote:a community-made soundtrack will probably take longer to make than the game itself
bullshit
don't gimme that lazy runaround.

also make commies easier to steal
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Post by Mac B July 7th 2016, 1:12 pm

lofi is my keesh, also it's chiptune made to fit (though I can see why you would say creepy, cause i mostly use minor scales, although I think I used a major for the patriot battle)
it should and would not take 4 months for a complete ost. this is not a triple a game, we shouldn't be taking that much time on the ost.
also i'm not saying he shouldnt have a filler tracks to use while waiting on the ost to get an atmospheric idea, but honestly this can be done pretty simply and quickly, 'specially with a bit of direction and a more can-do attitude. ill say it a thousand times over, if we all pitched in, this game could be 100% community made, but at the very least i could see the soundtrack being that way. if we all (all people willing and able to work on the soundtrack) bucked up and got on it, it could be done in no time.

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Post by Mac B July 7th 2016, 1:15 pm

yeah

that's what im trying to inspire people to do

and that still wouldnt take that long
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Post by toby July 7th 2016, 6:25 pm

current elements of otx(these are pretty much only relevant for the combat system(some enemies are weaker to certain elements) but some of the crafting materials are made of them as well)
freedom
communism
quality
shitposting
moderation
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Post by toby July 7th 2016, 6:44 pm

anything special you guys want for the game over screen
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Post by him July 7th 2016, 6:51 pm

"well guys, it was pointless anyway"
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Post by Mac B July 7th 2016, 7:44 pm

samoyed wrote:anything special you guys want for the game over screen
irene
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Post by toby July 7th 2016, 8:34 pm

for the crafting recipes, would you guys prefer them as images or just a list
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Post by toby July 7th 2016, 9:52 pm

i'd just make the images themselves
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Post by toby July 8th 2016, 9:42 am

decided that the hardware issues shop looked ugly so i redid it
any thoughts
otx rpg main thread - Page 20 6KFGB8s
also a really basic version of the crafting recipe image could look like
otx rpg main thread - Page 20 PW4a9ja
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Post by Mac B July 8th 2016, 1:14 pm

is that a before and after or is that what they all look like now

also whats the source of the resources op
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Post by him July 8th 2016, 1:22 pm

"MCSLAVE"
what
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Post by him July 8th 2016, 1:23 pm

dae capitalist ILLUSION and we're all SLAVES TO THE GUBBERMENT? raise minimum wage!!!!!
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Post by the 4th disciple July 8th 2016, 4:41 pm

dae le waegslaves?
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Post by toby July 8th 2016, 5:24 pm

Barbarian Obama wrote:"MCSLAVE"
what
if you go back a few pages you'll notice that the food shop was called mcslave then
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