otx rpg main thread
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alyaza
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stop development of super ottd rpg
Re: otx rpg main thread
flaming
btw whats the script you used to make the random spawn enemies have graphics
or are those concrete spawns
btw whats the script you used to make the random spawn enemies have graphics
or are those concrete spawns
Mac B- CASIO MT220
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Re: otx rpg main thread
the on map stuff or the enemies in the battles?
toby- Toby
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Mac B- CASIO MT220
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Re: otx rpg main thread
it's all concrete stuff
there are 3 - 4 set spawns and i just do a regular random number thing to decide which one you fight
there are 3 - 4 set spawns and i just do a regular random number thing to decide which one you fight
toby- Toby
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Re: otx rpg main thread
maybe i'll change the repair-it no dab game into pizza embezzlement sim 2k16
toby- Toby
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Re: otx rpg main thread
ok i might be a bit slower with updates or new stuff, i have some stuff going on atm
toby- Toby
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Re: otx rpg main thread
tyt boi, all understood
Mac B- CASIO MT220
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toby- Toby
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Re: otx rpg main thread
so just like caricature type things?
toby- Toby
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Re: otx rpg main thread
while it's no really important for the game itself, i decided to use one of the spinny game minigames and modify it into pizza embezzlement sim 2k16(it'll essentially be somewhat pacman-esque(steal pizzas and office supplies and run from cops))
essentially i just needed another game for the hardware issues arcade
i know it's not much but i think it's bad of me if i don't do some form of work for this thing, regardless of my personal matters
essentially i just needed another game for the hardware issues arcade
i know it's not much but i think it's bad of me if i don't do some form of work for this thing, regardless of my personal matters
toby- Toby
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Re: otx rpg main thread
a couple ideas for the trait system(mostly just so i keep track of it and so you guys can comment on them if you'd like)
this will include traits i haven't mentioned yet
-every end level boss and otxer drops a trait(example: i drop self-deprecation upon defeat) but you have a really rare chance of getting a ultimate trait(in my case it would be neutrality)
-some traits are temporary
-there are passive and active traits(passive is passive, active requires you to use them as a skill)
current trait list and what you currently do to get them
this is probably going to be where i store all of the traits that i make in the above list so you can check it out later if you'd like
this will include traits i haven't mentioned yet
-every end level boss and otxer drops a trait(example: i drop self-deprecation upon defeat) but you have a really rare chance of getting a ultimate trait(in my case it would be neutrality)
-some traits are temporary
-there are passive and active traits(passive is passive, active requires you to use them as a skill)
current trait list and what you currently do to get them
- eh:
bloodthirsty(passive damage boost)
(kill an otxer)
self-deprecation(passive def buff at the cost of hp and damage)
(kill dogman)
neutraility(immunity to most status effects)
(kill dogman)
walker(xp based on the number of steps you've taken divided by 10)
(rare drop from high tier enemies)
this is probably going to be where i store all of the traits that i make in the above list so you can check it out later if you'd like
toby- Toby
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Re: otx rpg main thread
shit pants (damages all enemies and yourself for high amounts of damage)
(kill link)
inject sql (damages enemy for your amount of health after 2 turns)
(kill jmm)
(kill link)
inject sql (damages enemy for your amount of health after 2 turns)
(kill jmm)
him- Praetorian of Liberty
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Re: otx rpg main thread
so for the battle arena
here's how it's being done
you can choose between 2 "modes"
you get events(certain amount of battles, certain amount of conditions)
you get a survival mode(battle for as long as you can for money/prizes/etc., with the prize getting more valuable each round)
if you die in survival then you lose everything that you won but you can quit between rounds and keep what you got
here's how it's being done
you can choose between 2 "modes"
you get events(certain amount of battles, certain amount of conditions)
you get a survival mode(battle for as long as you can for money/prizes/etc., with the prize getting more valuable each round)
if you die in survival then you lose everything that you won but you can quit between rounds and keep what you got
toby- Toby
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Re: otx rpg main thread
so i've decided to make the perk system(get stuff for completing certain tasks) into an achievement system(iirc a couple of you dudes wanted one of those)
getting perks/achievements is also how you'll unlock basic cheats(more money/xp, basic cheat party members)
getting perks/achievements is also how you'll unlock basic cheats(more money/xp, basic cheat party members)
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Re: otx rpg main thread
since fd is going to be the boss of vidya i figured i work on some stats and attacks
his class is going to be s.poster and he'll get the usual stuff that comes with that class
stats:
high hp
high mp(or sp, whatever it is)
incredibly low def
average attack(he's a caster so attack doesn't matter much)
high m.attack
average m.def
above average agi(gotta outrun those feminist landwhales)
low luck
abilities/traits:
(here's where audience participation comes in, suggest some stuff or critique what i have)
contrarian(t): takes reduced damage from attacks of the freedom element
ironic s.poster(t): all attacks have the s.posting element
pride of puerto rico(t): is escorted into battle by 2 puerto rican flags which buff him until defeated
irony(a): increases def at the cost of atk for 2 turns
saltmaster(a): tosses salt shakers onto the battlefield(enemies with low health that constantly buff him)
his class is going to be s.poster and he'll get the usual stuff that comes with that class
stats:
high hp
high mp(or sp, whatever it is)
incredibly low def
average attack(he's a caster so attack doesn't matter much)
high m.attack
average m.def
above average agi(gotta outrun those feminist landwhales)
low luck
abilities/traits:
(here's where audience participation comes in, suggest some stuff or critique what i have)
contrarian(t): takes reduced damage from attacks of the freedom element
ironic s.poster(t): all attacks have the s.posting element
pride of puerto rico(t): is escorted into battle by 2 puerto rican flags which buff him until defeated
irony(a): increases def at the cost of atk for 2 turns
saltmaster(a): tosses salt shakers onto the battlefield(enemies with low health that constantly buff him)
toby- Toby
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Zilchexo- Pedophile
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Re: otx rpg main thread
S A L T M A S T E Rsamoyed wrote:since fd is going to be the boss of vidya i figured i work on some stats and attacks
his class is going to be s.poster and he'll get the usual stuff that comes with that class
stats:
high hp
high mp(or sp, whatever it is)
incredibly low def
average attack(he's a caster so attack doesn't matter much)
high m.attack
average m.def
above average agi(gotta outrun those feminist landwhales)
low luck
abilities/traits:
(here's where audience participation comes in, suggest some stuff or critique what i have)
contrarian(t): takes reduced damage from attacks of the freedom element
ironic s.poster(t): all attacks have the s.posting element
pride of puerto rico(t): is escorted into battle by 2 puerto rican flags which buff him until defeated
irony(a): increases def at the cost of atk for 2 turns
saltmaster(a): tosses salt shakers onto the battlefield(enemies with low health that constantly buff him)
2 suggestions
scapegoat -summons a communist manifesto that takes most of fd's damage for a turn or 2
spergout - 30 base dmg *6 mp dmg to one target, used rarely or under 45% health
Mac B- CASIO MT220
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Re: otx rpg main thread
why the hell is the communist manifesto the scapegoat
Zilchexo- Pedophile
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Re: otx rpg main thread
idk in earthbound you could carry around a teddy bear to take most of your hits i imagine your ideal teddy bear is the communist manifesto
Mac B- CASIO MT220
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Re: otx rpg main thread
communist manifesto is already a miniboss
sorry
:(
sorry
:(
toby- Toby
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Re: otx rpg main thread
all the better
i look forward to nuking the communist manifesto on the game's release!
i look forward to nuking the communist manifesto on the game's release!
Mac B- CASIO MT220
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Re: otx rpg main thread
let's be honest it's probably puerto ricoCongo Jack wrote:idk in earthbound you could carry around a teddy bear to take most of your hits i imagine your ideal teddy bear is the communist manifesto
so i'll have 1 flag buff him and the other will act as the teddy bear
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