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stop development of super ottd rpg

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Post by toby September 2nd 2016, 2:08 am

tried drawing the sammy battle sprite in ms paint and i ended up with a mildly disturbing "dog"-like thing

never trying my hand at battle sprites again
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Post by toby September 2nd 2016, 4:22 pm

started making the maps for vidya
something tells me i'm going to need to throw together more stuff for it than i originally intended(it's likely i'll need to make more rug/wood stuff for the ground and possibly more arcade machines(and i'm possibly going to need to make new ones from scratch since the current ones look kind of ugly))

oh and it turns out gimp didn't save my ottd color stuff so i'll need to do that again
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Post by toby September 2nd 2016, 4:23 pm

removed the inn from the casino(no point since the save points heal you to full anyway)
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Post by Total "Chad" September 2nd 2016, 5:26 pm

samoyed wrote:removed the inn from the casino(no point since the save points heal you to full anyway)
do we have updated demo?///
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Post by toby September 2nd 2016, 5:31 pm

ye it was posted a few pages back
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Post by toby September 2nd 2016, 5:32 pm

if you decide to load the autosave on the fix it no dab game that breaks the game
so pls don't do it
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Post by toby September 2nd 2016, 5:45 pm

how should i allow players to find the cheat codes
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Post by toby September 2nd 2016, 7:02 pm

pretty much basic stuff
more money/xp, secret stuff and the ability to add party members that aren't playable

it's pretty much all otx triva though so i'd imagine rt would probably be the only one to actually get most of it(freefoum for example)
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Post by Total "Chad" September 2nd 2016, 8:04 pm

samoyed wrote:how should i allow players to find the cheat codes
beat a level really well or some shit like that
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Post by Total "Chad" September 2nd 2016, 8:05 pm

1 cheat unlocked on patriot route another on communist and yea
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Post by Tyson September 2nd 2016, 8:27 pm

samoyed wrote:how should i allow players to find the cheat codes
konami code or new game+
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Post by toby September 2nd 2016, 8:31 pm

ng+ works
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Post by george lucas September 2nd 2016, 8:46 pm

hide some in really weird places
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Post by toby September 2nd 2016, 9:30 pm

i'll just make them a bit more obvious but you'll be able to get them all in ng+
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Post by toby September 3rd 2016, 4:00 pm

you know maybe i should make the otx cheerleader the secret boss for hard/ otxer mode
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Post by george lucas September 3rd 2016, 4:10 pm

if her sprite isnt animated id be disappointed
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Post by toby September 3rd 2016, 6:12 pm

you can't do animated battle sprites in rpg maker unless you get scripts to do that(and i have zero interest in pursuing all that work just for one enemy)
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Post by george lucas September 3rd 2016, 9:23 pm

lame as fuckkkkkkkk
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Post by Mac B September 3rd 2016, 10:08 pm

thats why you use the older versions
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Post by Mac B September 4th 2016, 7:16 pm


http://www.mediafire.com/download/evswg1amdvny6rs/OTXSoundPackage.rar

OTx Sound Package contains 3/5 of the new trax made for the game
(the reason being the absence cause i accidentally rendered in the wrong project directory)
and a few sound effects. also the hi qualty exports of those other three i uploaded a while back
heres those other two



youtube mirrors coming ssoon
http://www.mediafire.com/download/psw8erzyq12z7pa/Vidjaboss.wav
this one got rlly iffy

http://www.mediafire.com/download/7i95l5iwy335okm/Bitch_Dab_RTBOSS01.wav
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Post by Mac B September 5th 2016, 6:13 am

here are those mirrors mr. krabz

Spoiler:
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Post by toby September 5th 2016, 12:38 pm

anyone try it?
i'd just like a little feedback before i move on to vidya
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Post by Mac B September 5th 2016, 1:07 pm

is the only enemy communist leaflet or is it just that i havent played enough
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Post by toby September 5th 2016, 1:11 pm

the tutorial just has those as regular enemies(they buff up every 5 levels)
you can also fight the communist manifesto to get the level's thunderminium+ crafting ingredient
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